Portfolio
This page is a collection of many of the more substantial projects I have worked on over the years.
For brevity, many smaller or short lived projects that aren't hosted on this site are not included here. For a more in-depth look at my work in the Minecraft community, check out my Minecraft portfolio. For smaller projects, my GitHub and the EngineHub GitHub are great destinations to find out more.
My projects
CraftBook 2012 - Current
CraftBook lets you create magically extending bridges, compact Redstone circuits, complex Minecart mechanics, and much more for Minecraft — all without a client mod and fully customizable by the server.
WorldEdit 2017 - Current
An in-game open source map editor for Minecraft. Used by tens of millions of people worldwide with billions of downloads.
WorldGuard 2018 - Current
WorldGuard lets you and players guard areas of land against griefers and undesirables, as well as tweak and disable various gameplay features of Minecraft.
EngineHub Builds 2018 - Current
A high-traffic online site to facilitate downloads of nightly builds for EngineHub software, written with NextJS and React. Uses the TeamCity API for download handling.
EngineHub Pastebin 2018 - Current
An online paste service with special rendering modes for CPU profiles, WorldGuard reports, as well as WorldEdit schematics.
Emojify 🔥 2019 - Current
Turns song lyrics, paragraphs, poems or books into EmojiPasta memes. Logo uses Twemoji assets.
Schematic Info 2022 - Current
A tool to extract and display information and metadata about Minecraft schematic files
WorldEdit Golf 2019
An online challenge website similar to CodeGolf/VimGolf; allowing users to show off their WorldEdit skills, or create and share their own challenges.
Fractal Explorer 2014
A Mandelbrot Fractal Visualiser and Explorer made as part of a mathematics assignment in highschool.
My games
The Rebigulator 2020 - 2021
The Rebigulator is an online quote-based Simpsons Trivia Game, in which you need to match quotes to episodes as quickly as possible.
Cohesion 2015
An experimental artistically-psychedelic side-scrolling platform game built for an assignment in highschool.
Triage 2014
An emergency room time-management game built from scratch within 48 hours for the LudumDare competition.
SpaceBeetle 2014
A retro mobile game where you jump your way across space debris, inspired by classics such as frogger.
Portal2D 2014
A 2D top-down puzzle game heavily inspired by Portal from Valve, built for an assignment in highschool.
CreditCheque 2013
An Accounting-Based Arcade Game, created as a learning tool for my accounting class during highschool.
Cogworks 2013
A simple web-based classical platform game built for a highschool assignment.
DropDown 2013
A dungeon crawler platform game built from scratch within 48 hours for the LudumDare competition.
Projects I have considerably contributed to
PaperMC 2011 - Current
A community-driven Minecraft server plugin API. I have considerably contributed to this project, and its precursors (Bukkit, Spigot)
GatsbyJS 2019 - 2022
A fast React static site generator. I have contributed numerous significant performance improvements to the project.
The Powder Toy 2010 - 2017
The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
SpongePowered 2014 - 2017
A modern and community-driven Minecraft server plugin API. I have contributed a significant amount of early API design work.